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/ Champak 140 / (Vol 140) Sep 19 2011.iso / Games / mardek_rpg.swf / scripts / DefineSprite_4221 / frame_43 / DoAction.as
Text File  |  2011-09-19  |  3KB  |  102 lines

  1. function ┬º\x01\x02┬º()
  2. {
  3.    return 2919 % 511 * 5;
  4. }
  5. var ┬º\x01┬º = -1731 + "\x01\x02"();
  6. while(true)
  7. {
  8.    if(eval("\x01") != 89)
  9.    {
  10.       if(eval("\x01") != 500)
  11.       {
  12.          if(eval("\x01") != 409)
  13.          {
  14.             if(eval("\x01") == 510)
  15.             {
  16.                set("\x01",eval("\x01") - 224);
  17.                break;
  18.             }
  19.             if(eval("\x01") == 286)
  20.             {
  21.                set("\x01",eval("\x01") + 27);
  22.                continue;
  23.                continue;
  24.             }
  25.             if(eval("\x01") != 623)
  26.             {
  27.                if(eval("\x01") != 313)
  28.                {
  29.                   if(eval("\x01") != 648)
  30.                   {
  31.                      if(eval("\x01") != 237)
  32.                      {
  33.                         if(eval("\x01") != 377)
  34.                         {
  35.                            if(eval("\x01") != 743)
  36.                            {
  37.                               if(eval("\x01") == 527)
  38.                               {
  39.                                  set("\x01",eval("\x01") + 135);
  40.                                  _parent.ReactionChance();
  41.                                  break;
  42.                               }
  43.                               if(eval("\x01") == 662)
  44.                               {
  45.                                  set("\x01",eval("\x01") - 662);
  46.                                  break;
  47.                               }
  48.                            }
  49.                            set("\x01",eval("\x01") - 216);
  50.                            if(function ┬º\x01\x02┬º()
  51.                            {
  52.                               return 2919 % 511 * 5;
  53.                            })
  54.                            {
  55.                               set("\x01",eval("\x01") + 0);
  56.                            }
  57.                         }
  58.                         set("\x01",eval("\x01") + 366);
  59.                         ┬º┬ºpush(!function ┬º\x01\x02┬º()
  60.                         {
  61.                            return 2919 % 511 * 5;
  62.                         });
  63.                         continue;
  64.                      }
  65.                      set("\x01",eval("\x01") + 263);
  66.                      ┬º┬ºpush("\x0f");
  67.                      continue;
  68.                   }
  69.                   set("\x01",eval("\x01") - 411);
  70.                   var ┬º┬ºpop() = function ┬º\x01\x02┬º()
  71.                   {
  72.                      return 2919 % 511 * 5;
  73.                   };
  74.                   continue;
  75.                }
  76.                set("\x01",eval("\x01") + 335);
  77.                ┬º┬ºpush("\x0f");
  78.                ┬º┬ºpush(1);
  79.             }
  80.             set("\x01",eval("\x01") - 310);
  81.          }
  82.          set("\x01",eval("\x01") + 101);
  83.          if(function ┬º\x01\x02┬º()
  84.          {
  85.             return 2919 % 511 * 5;
  86.          })
  87.          {
  88.             set("\x01",eval("\x01") - 224);
  89.          }
  90.          continue;
  91.       }
  92.       set("\x01",eval("\x01") - 123);
  93.       ┬º┬ºpush(eval(function ┬º\x01\x02┬º()
  94.       {
  95.          return 2919 % 511 * 5;
  96.       }));
  97.       continue;
  98.    }
  99.    set("\x01",eval("\x01") + 320);
  100.    ┬º┬ºpush(true);
  101. }
  102.